


Once there, you can talk to everyone you find and even find a Chocobo stable (though we highly recommend against hiring one). While Eastgate was your ultimate target last time around, this time you want to head to Westgate. To get there from The Sandsea, exit and head south, all the way until you can access the center area of town in between Eastgate and Westgate. Thextera is located in the Dalmasca Westersand, which is in the opposite area of where we fought the Rogue Tomato. Accept his challenge and the hunt will begin. He'll explain his situation to you and describe exactly what needs to be done. He near the door, sprawled out on the floor. Thankfully, the man who commissioned it, though a shop owner in a different part of town, is already in The Sandsea and hence you won't have to go far to find him. When you go back to end the Rogue Tomato bounty above, you can simply go back to the board in The Sandsea in Rabanastre and find the advertisement for this mark. Bounty: 500 Gil, Headguard, Teleport Stone.To list all of the information here would simply be redundant. You can find information on it within the walkthrough located in this very guide. Bounty: 300 Gil, Potion (x2), Teleport Stone.

They are just harder than the ones listed here. they are on the petitioners’ board in various towns and pubs. The hunts after the 25 we cover are in no way obscure or hard to find. Like boss characters, too, marks have the tendency to get stronger both offensively and defensively at the end of a battle. And, of course, you’ll want to keep a constant eye out on your party’s health. You’ll generally want to keep the attacks in the physical nature, but magicks sometimes work as well. If the foe has something like Protect, Shell, or Haste on it, then by all means, Dispel before you attack. It’s fighting the foe that can be different.īut even then, there are again certain things you’ll want to do. This accounts for literally 90% of every hunt and almost all of the legwork therein. Generally speaking, there are certain steps to every hunt: read about the hunt on the board, agree to speak with the petitioner, find the petitioner, speak with him or her, then go out and find the mark. This is simply because at that point, our instructions are going to start to become highly redundant. Please note that we only cover the first 25 hunts in the game (22 “regular” hunts and 3 “Montblanc” hunts). Trust us - it’s worth doing each one of these below! Hunts are optional, but highly recommended for completionists, especially if you’d like to get as much Gil and other treasure as humanly possible for your troubles. This section of our guide covers the Hunts you can undertake via the Clan Primer, which you find near the very beginning of the game.
